Publicat de Florin Carata in Articole, reviews, teste | 0 comentarii
Review: eVGA 8800 GTX
Oblivion @ 1024×768

Scalare CPU
| ~E6300 | ~E6400 | ~E6600 | ~E6700 | ~X6800 | |
| Frecventa CPU | 1860 MHz | 2130 MHz | 2400 MHz | 2667 MHz | 2930 MHz |
| Frecventa CPU | 100% | 114.52% | 129.03% | 143.39% | 157.53% |
| Oblivion @ 575/900 | 100% | 113.33% | 126.67% | 141.67% | 155% |
| Oblivion @ 630/1000 | 100% | 113.33% | 126.67% | 140% | 155% |
| Oblivion @ 660/1000 | 100% | 113.11% | 122.95% | 137.7% | 152.46% |
Scalare GPU
| 575/900 | 630/1000 | 660/1000 | |
| Frecventa GPU | 575 MHz | 630 MHz | 660 MHz |
| Frecventa GPU | 100% | 109.57% | 114.78% |
| Oblivion @ ~E6300 | 100% | 100% | 101.67% |
| Oblivion @ ~E6400 | 100% | 100% | 101.47% |
| Oblivion @ ~E6600 | 100% | 100% | 98.68% |
| Oblivion @ ~E6700 | 100% | 98.82% | 98.82% |
| Oblivion @ ~X6800 | 100% | 100% | 100% |
Concluzii
Oblivion pare un joc dintr-o categoria aparte. Comportamentul este complet diferit fata de ce ne-am astepta. La 1024×768 raportul (crestere performanta)/(crestere frecventa) pentru CPU este de 91.18% in timp ce raportul (crestere performanta)/(crestere frecventa) pentru GPU este de -0.8% ! Da, ati citit bine… in acest test cresterea frecventei GPU-ului a scazut rezultatul final… (e drept cu foarte putin ceea ce se incadreaza in marja de eroare).
Oblivion @ 1280×960

Scalare CPU
| ~E6300 | ~E6400 | ~E6600 | ~E6700 | ~X6800 | |
| Frecventa CPU | 1860 MHz | 2130 MHz | 2400 MHz | 2667 MHz | 2930 MHz |
| Frecventa CPU | 100% | 114.52% | 129.03% | 143.39% | 157.53% |
| Oblivion @ 575/900 | 100% | 113.11% | 126.23% | 137.7% | 149.18% |
| Oblivion @ 630/1000 | 100% | 115% | 128.33% | 140% | 155% |
| Oblivion @ 660/1000 | 100% | 115% | 128.33% | 141.67% | 156.67% |
Scalare GPU
| 575/900 | 630/1000 | 660/1000 | |
| Frecventa GPU | 575 MHz | 630 MHz | 660 MHz |
| Frecventa GPU | 100% | 109.57% | 114.78% |
| Oblivion @ ~E6300 | 100% | 98.36% | 98.36% |
| Oblivion @ ~E6400 | 100% | 100% | 100% |
| Oblivion @ ~E6600 | 100% | 100% | 100% |
| Oblivion @ ~E6700 | 100% | 108.33% | 112.5% |
| Oblivion @ ~X6800 | 100% | 102.2% | 103.3% |
Concluzii
La 1280×960 lucrurile incep sa revina la normal desi Oblivion manifesta un apetit foarte mare pentru procesor. Raportul (crestere performanta)/(crestere frecventa) pentru CPU este de 94.76% in timp ce raportul (crestere performanta)/(crestere frecventa) pentru GPU este de GPU=18.87%.
Oblivion @ 1600×1200

Scalare CPU
| ~E6300 | ~E6400 | ~E6600 | ~E6700 | ~X6800 | |
| Frecventa CPU | 1860 MHz | 2130 MHz | 2400 MHz | 2667 MHz | 2930 MHz |
| Frecventa CPU | 100% | 114.52% | 129.03% | 143.39% | 157.53% |
| Oblivion @ 575/900 | 100% | 115% | 125% | 135% | 141.67% |
| Oblivion @ 630/1000 | 100% | 113.11% | 124.59% | 134.43% | 144.26% |
| Oblivion @ 660/1000 | 100% | 118.64% | 130.51% | 144.07% | 152.54% |
Scalare GPU
| 575/900 | 630/1000 | 660/1000 | |
| Frecventa GPU | 575 MHz | 630 MHz | 660 MHz |
| Frecventa GPU | 100% | 109.57% | 114.78% |
| Oblivion @ ~E6300 | 100% | 101.67% | 98.33% |
| Oblivion @ ~E6400 | 100% | 100% | 101.45% |
| Oblivion @ ~E6600 | 100% | 101.33% | 102.67% |
| Oblivion @ ~E6700 | 100% | 101.23% | 104.94% |
| Oblivion @ ~X6800 | 100% | 103.53% | 105.88% |
Concluzii
La 1600×1200 situatia nu se schimba foarte mult fata de 1280×960. Raportul (crestere performanta)/(crestere frecventa) pentru CPU este de 91.68% in timp ce raportul (crestere performanta)/(crestere frecventa) pentru GPU este de 17.09% .

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